Nexus requirements
Mod name | Notes |
---|---|
Mod Configuration Menu | You need this for 0.7 !!! |
Mods requiring this file
Mod name | Notes |
---|---|
Blue Team | Optional to avoid clipping |
Fallout 4 Plus Edition | |
PIP-Pad Institute Retexture | |
PIP-Pad Mahogany Retexture | |
Pip-Pad Rustic Retexture | |
Pip-Pad Vanilla style Retexture |
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
- Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Version 0.7b
- - Fixed bug where light in power armor broke up when open/close Pipboy menu. This, however, may bring back bug where PIP-Pad stops spawning after exiting PA. Report if this happens, and Wenderer will need your save file where this bug could be tracked.
- In first-time install script now checks if F4SE installed, and prompt if it's not.
- - Fixed bug where light in power armor broke up when open/close Pipboy menu. This, however, may bring back bug where PIP-Pad stops spawning after exiting PA. Report if this happens, and Wenderer will need your save file where this bug could be tracked.
Version 0.7a
- - Tweaked install/uninstall parts of the script.
- - Redacted MCM text.
Version 0.7
- - Added MCM menu support
- - Added possibility to disable PIP-Pad load screens
- - Removed settings holotape
- - Removed settings via terminal whatsoever
- - Fixed loading screen PIP-Pad model
- - Fixed incompatibility with AFT, RHD, and any other mods using ShowOnPipboy()
- - Fixed issue with power armor.
- - Updated THBrows compatibility patch to v.1.3
Version 0.6
- -Fixed water pump false spawning pip-pad in first person
-Fixed hacking robot while sneaking, side effect: now plug animation plays when in sneak mode.
-Added new slots - 59 (shield) and 51 (ring). In order to make new slots work you need a clean save.
- -Fixed water pump false spawning pip-pad in first person
Version 0.5a
- -Removed the glowing screen effect from the pipboy flashlight (old stuff got mixed with new stuff somehow, again).
Version 0.5
- -Some downgrade due to invisible sleeve in 3rd person view. Rad meter and radio tuner will not work again. Zoom, sound sync and compatibility with 'shower' and 'see you sleep' like mods stays.
Version 0.4b2
- -Fixed the poor transparency materials(old stuff got mixed with new stuff somehow).
-Removed the glowing screen effect from the pipboy flashlight.
- -Fixed the poor transparency materials(old stuff got mixed with new stuff somehow).
Version 0.4
- -Made compatible with shower mods and see you sleep mod. The old pipboy doesn't get equipped anymore after sleep,shower and other stuff
- -Added 3 levels of zoom, very handy for people who like to change their FOV.
- -Synched the holotape animation sound.
- -Fixed the radio tune button not turning and rad meter not working when the Pip-Pad is switched to another slot than it is assigned to in Creation Kit.
Version 0.3c
- Minor material fixes, fixed the screen being barely visible at certain lighting conditions
Version 0.3b
Version 0.3
- Compatibility patch for LooksMenu Customization Compendium
- Audio holotape load from ground
- Light fixes for vanilla light and pipboy flashlight, still glitches sometimes, just turn off/on the light to fix
Version 0.2
- Slots issues, if you experience issues with other mods like TNR flashlight or tactical lights, now you can use the cassette to switch to another biped slot( explanation note included in the holotape).
- Hacking robots, playing cassette from the ground and opening vault doors fixed.
- Glowing ring and white screen around your wrist fixed
Both straight donations and premium membership donations accepted
No more room in hell guns. From its distinctive setting to the ability to switch between first and third person in recent entries, the Fallout series is absolutely ripe for shifting into a full-fledged horror experience with just a few tweaks.
All the elements are already there: desperate people eking out an existence in small settlements while roving ghouls and super mutants rampage outside, the bleak nature of a post-apocalyptic setting, utterly amoral raiders and insane killer robots, to name but a few.
While Fallout has utilized horror elements before (think of the haunted mansion taking cues from the Cthulhu mythos back in Fallout 3), on the whole the series prefers to be silly over scary.
You can change all that and radically shift Fallout 4 into a horror game for Halloween just by installing a few simple mods.
Pip-Boy Flashlight
This genius little mod changes the Pip-Boy light to a focused flashlight beam, really ramping up the atmosphere and tension in dark ruins or out in the Commonwealth wasteland at night. Not only does it already lend that horror movie vibe, but it really goes well with the rest of the mods that play with darkness and shading.
Note: this one doesn't work with other mods that change the appearance of the Pip-Boy, so if you've got that wicked awesome Nuka Cola Pip-Boy, it's going to break this mod.
Darker Nights
Pitch black landscaping and darkened corridors full of 'nope' are a horror genre staple, and that's what you get with this must-have mod. It becomes even more perfect if blended with the Pip-Boy Flashlight mod, making Fallout feel more like Alan Wake and less like an action game.
Wasteland Horrors Reshade
More than just changing the darkness levels with the previous mod, this one re-shades everything to give off a darker, creepier vibe. The whole Commonwealth gets a gritty makeover so the wasteland is less vibrant and more terrifying, just as a dead world should be!
Vault 1080
Celebrating the GTX 1080 graphics card, this mod doesn't come courtesy of some random fan, but instead is offered up straight from NVIDIA! Of course the focus is on the graphical side, with the mod creating better looking light, shadows, and debris objects.
There's a full new quest line in addition to the visual upgrades though, sending the Sole Survivor to a creepy, old, fog-shrouded church showing off those updated effects.
Mortal Settlers
This mod increases the stakes and make raids on your settlements more tense, as they can now be utterly wiped out with settlers actually dying instead of just falling down temporarily. This shift adds in an actual survival element, as currently there's not really much of a point to defending your settlements from the evils found out in the wasteland.
True Storms
The Far Harbor DLC added in some great green fog effects for a creepy vibe, but as is usually the case with Bethesda games, some intrepid modders had already beaten the developer to the punch!
True Storms not only adds more creepy and atmospheric weather (be sure to mix it up with the flashlight and darkness mods!), but can also add in dangerous radiation-causing rain so the outdoors become more dangerous.
Playable Ghoul
Fallout 4 Dark Pipboy Background
That's right, play as a ghoul - why let the NPCs have all the fun? There's actually several different mods that all tackle this from different angles, some only changing the textures and others actually giving ghoulish characteristics, like immunity to radiation.
I've yet to see one that significantly changes up the dialog or quest options though, so it's time to get on that modders, and let us really play through Fallout 4 in a very different way!
Creepy Monsters
While the ghouls are clearly meant to evoke that visceral 'Ahhhh zombies!' reaction, they aren't really as scary as they could be, and that's something the modding community just wouldn't stand for.
This mod makes horrific creatures like the ghouls and deathclaws look more menacing and terrifying, and even the lowly mole rat gets a scary work over.
Vault Of Horror Radio
Keeping up with the old timey radio theme from previous games, this radio station features '40s and '50s radio broadcasts of old horror stories from Lovecraft to Poe. That ought to get the atmosphere just right when you're wandering through the darkness with your flashlight mod installed.
Fallout 4 Pipboy Too Dark
With these select terrifying mods in place, Fallout 4 can legitimately replace games like Outlast or Left 4 Dead in your horror gaming rotation this October! What did you think of these picks, and what mods did we miss out on that should have made the list?
Fallout 4 Dark Pipboy Mod
Published Sep. 27th 2016